
The geometry
Every edge, radius and parting line stays where the camera found it. Geometry is the fixed input and the material is the variable. If an edge has moved, the result is wrong no matter how good the finish looks.

Upload your product shot and a material reference. It reads the structure underneath, works out which panel is which and where each surface turns, then wraps the new material along that structure with the lighting consistent and the form exactly where it was.
AI texture transfer replaces the surface of a product in a photograph while the shape underneath stays fixed. It reads the panels and the turns first, so the new material follows the real form instead of sitting on top of it like a sticker.

A material change is only useful if everything else survives it. These are the parts the tool refuses to move.

Every edge, radius and parting line stays where the camera found it. Geometry is the fixed input and the material is the variable. If an edge has moved, the result is wrong no matter how good the finish looks.

The key light, the fill and the cast shadow all stay consistent with the original shot. A matte finish absorbs where the gloss used to reflect, but the light itself is still coming from the same place.

Say which parts to change or which to leave alone. Naming what to protect usually takes fewer words than naming what to replace, and it is the safer instruction when a product has grips, seals or glass.
A straight-on or three-quarter shot works. The cleaner the separation between panels, the more precisely the material lands on each one.
A swatch, a fabric close-up, a metal sample, or a photo of another product with the finish you want. Only the surface is read, never the shape.
One line of notes is enough. Grips, seals, glass and printed marks are the usual things worth protecting, and naming them takes a few words.
The result lands on a fresh Virse canvas beside the original. Swap the reference and run it again, or take the output into an edit without exporting anything.
People deciding on a finish before anyone spends money committing to it.

Put four finishes on the same product under the same light, so a review compares materials rather than comparing photographs taken on different days.

Photograph one physical sample and publish the whole colourway range, instead of shipping every variant to a studio.

Show a client what the matte version looks like during the meeting, using the shot you already have rather than a rendering request that comes back next week.






What changes when the structure is read first instead of the material being painted on afterwards.
Masking and overlay in a photo editor
The Virse material swap
Start here. Your product shot and the material reference travel into a fresh Virse canvas, and nothing runs until you press Start.